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Regarding this, are you able to generate custom vertex colors when you convert a blueprint into a static mesh ? Does the user has any control over that ?
As you mention having wind, that would be awesome if we could use custom meshes and have clean vertex colors applied for wind/effects deformations.
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The tool is built purely on Blueprints and (if I’m not mistaken) it’s not possible to access/alter mesh vertex color data from Blueprints - so I can’t implement any automatic vertex color generation, unfortunately. However, after converting generated asset into a static mesh via UE Merge Actors tool, you can always edit it in 3D app and paint vertex colors there.