S. Krezel - Procedural Asset Creator

@Zorak4Now There is an Export Scene function that can export whole scene or selected actors only as .FBX to selected folder. It opens a system window to select folder & mesh name. This could be fired every time a new asset version is generated, but it needs to have the asset selected in the editor first, which would require selecting it and then clicking a button anyway. So it would not be faster than the current workflow (Save as Static Mesh —> Export as .obj/.fbx from the Content Browser).