S. Krezel - Interactive Tree Creator

New update for 4.22+ should be available soon:

  • Better billboard mesh generation, faster billboard material. Now all the billboard plane UV scaling happens during procedural mesh creation.
    In result, the master billboard material is even more lightweight.
    Also, the finalization process for generated trees in shorter and more user friendly.

  • New: Density control for branch placement. Allows to e.g. have less/more branches on top/bottom, retaining the original branch amount.
    Controllable with 3 parameters: Density Effect (0-1), Density Exponent, Density Adjustment (Disabled, More on Top, Less on Top).

  • Automatic LOD assignment for finalized tree mesh. There’s no need to export/import LOD meshes anymore.

  • Cleaned up parameter categories for the tree generator blueprint

  • Cleaned up tree generation level ‘rooms’

  • New documentation for 4.22+