S. Krezel - Interactive Tree Creator

Yes, it uses random streams with seed values for every ‘section’ of a tree. So for example there are separate seeds for trunk, branches, roots, leaves, etc. to allow for better control over generation. This system is designed to create trees at design time, in editor, not in game (unlike my previous Dynamic Tree & Plant Generator), so this shouldn’t affect gameplay anyway.
At runtime it uses custom foliage components to detect interactive trees and execute all the dynamic features - no networking out of the box for now.

I don’t know what the Symmetric Generation option could do, but I assume that it would e.g. mirror branches from one side of trunk to the other side…?

I’ve made some step-by-step videos that are included with the documentation. Documentation will be available if this pack will be accepted & released, for now I’m still waiting for the review process, unfortunately.