[QUOTE=Slavq;526588]
A new update has been submitted today. This one is mostly about improving and ‘stabilizing’ existing features:
- Automatic billboard system overhaul - more performant, less bug-prone
- New default tree presets
- Blueprint logic improvements & cleanup
- Improved ImpulseSource spawning mechanic: All properties are now exposed in SpawnActor node (+ with possibility to fire an impulse immediately after spawning)
- A new example is available in ‘BigUpdateFeatures’ level:
‘ExampleBomb’ actor that you can fire by pressing Q - it will apply impulse upon exploding to demonstrate how to dynamically use the ImpulseSource actor.
[/QUOTE]
The update is live!