S. Krezel - Dynamic Tree & Plant Generator

[QUOTE=Slavq;526588]
A new update has been submitted today. This one is mostly about improving and ‘stabilizing’ existing features:

  • Automatic billboard system overhaul - more performant, less bug-prone
  • New default tree presets
  • Blueprint logic improvements & cleanup
  • Improved ImpulseSource spawning mechanic: All properties are now exposed in SpawnActor node (+ with possibility to fire an impulse immediately after spawning)
  • A new example is available in ‘BigUpdateFeatures’ level:
    ‘ExampleBomb’ actor that you can fire by pressing Q - it will apply impulse upon exploding to demonstrate how to dynamically use the ImpulseSource actor.

[/QUOTE]

The update is live!