Currently using this in UE4 4.10
When I make changes to a tree then click lock, it regenerates as lock is clicked and messes up all the changes I just made.
Am I missing something or is this a bug?
Currently using this in UE4 4.10
When I make changes to a tree then click lock, it regenerates as lock is clicked and messes up all the changes I just made.
Am I missing something or is this a bug?