I’m getting “Tree is beyond the distance of universal billboard texture pool, but doesn’t have individual billboard texture assigned…”
I thought I read somewhere billboards were supposed to be assigned automatically? I’ve been placing the preset trees, and tried to create a new child blueprint class as well.
So how would I create a billboard for a tree?
Edit:
So I duplicated the billboard from another saved tree, and used that as the individual billboard asset. Seems to work fine, is that intentional?