S. Krezel - Dynamic Tree & Plant Generator

@JLBXB3 Trees should auto generate collision also for main branches, but they’re just for physics (set of capsule colliders set to respond only to physics to optimize them) - if you want to detect Begin Overlap events, you can just add e.g. a sphere collision component to the Tree blueprint and set it there. By default, trees have collision only for blocking physics actors/player/etc.