S. Krezel - Dynamic Tree & Plant Generator

[QUOTE=UpRoar Studios;640076]
How would I go about adding my own trees into the forest maker?
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In the ForestMaker properties there is a ‘Trees to Spawn’ list. Just click the ‘+’ sign to add new element and pick your saved tree.

[QUOTE=EMcNine;640802]
Is it possible to create static mesh trees using this? When I merge the actors, it puts all of the leaves off to the side of the trunk stacked on top of each other. I have also tried converting the actor to a static mesh (via 4.14’s new right-click feature) and it does the same thing. I am wanting to create a landscape of trees but I would guess that the blueprint trees that get generated are not as performance friendly as instanced static meshes.
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Unfortunately the UE Merge Actors tool is still bugged and it merges the trees only partially, resulting in bad material assignment, leaf locations & pivot point. I’ve tried to find some workaround, but without luck - I’m afraid that I can’t do anything about it on my end, we can only wait for Epic to fix the merging.