Hi there, this is absolutely great stuff, but I have a quick question regarding collisions - if I fire projectiles, namely the balls from the default FP template gun, at any of the generated trees, they collide with a collision hull significantly wider than the tree. Ingame, I can walk right up to the tree, and the collision bounds would be where one expects, but as soon as I fire a projectile within the wider bounds, it is immediately despawned. Any idea how to reset those collision bounds to be consistent?