[QUOTE=Wrekk;606939]
Hello, I was wondering what I should do if I’m not using a player camera manager. I just have my camera on my character.
Should I just fix this myself by editing the BillboardManager BP?
This is the error I get for not using a player camera manager: “Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue from function: ‘ExecuteUbergraph_BillboardManager’ from node: Branch in graph: EventGraph in object: BillboardManager with description: Accessed None trying to read property CallFunc_GetPlayerCameraManager_ReturnValue”
[/QUOTE]
Hey,
Sorry about the issue. Could you please tell me how I can reproduce this error on my end, to investigate & fix it? All my projects and Epic sample projects seem to have camera manager (no errors) - should I remove something in project settings?
First quick idea: In the error origin (BillboardManager -> Event Graph -> GetPlayerCameraManager), try to replace the GetPlayerCameraManager with GetPlayerController -> GetViewTarget