RunUAT.bat ERROR: AutomationTool was unable to run successfully

Updated VS2015, now getting error code…

MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\brandon\Desktop\Eventide_0410\Eventide_0410.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\brandon\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-2137849167.dll
MainFrameActions: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: Errors detected while compiling C:\Users\brandon\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-2137849167.dll:
MainFrameActions: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: c:\Users\brandon\Desktop\Eventide_0410\Intermediate\Source\Eventide_4-10.Target.cs(6,24) : error CS1514: { expected
MainFrameActions: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: c:\Users\brandon\Desktop\Eventide_0410\Intermediate\Source\Eventide_4-10.Target.cs(6,24) : error CS1519: Invalid token '-' in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: c:\Users\brandon\Desktop\Eventide_0410\Intermediate\Source\Eventide_4-10.Target.cs(6,34) : error CS1519: Invalid token ':' in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: c:\Users\brandon\Desktop\Eventide_0410\Intermediate\Source\Eventide_4-10.Target.cs(7,1) : error CS1519: Invalid token '{' in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: c:\Users\brandon\Desktop\Eventide_0410\Intermediate\Source\Eventide_4-10.Target.cs(8,22) : error CS1519: Invalid token '-' in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: c:\Users\brandon\Desktop\Eventide_0410\Intermediate\Source\Eventide_4-10.Target.cs(8,25) : error CS1520: Method must have a return type
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: UnrealBuildTool encountered an error while compiling source files
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace:    at UnrealBuildTool.DynamicCompilation.CompileAssembly(String OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean TreatWarningsAsErrors)
MainFrameActions: Packaging (Windows (32-bit)):    at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(String OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors)
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, String TargetsDllFilename, Boolean DoNotCompile, List`1 TargetScripts)
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List`1 ExtraSearchPaths)
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath, List`1 ClientTargetPlatforms)
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPa
MainFrameActions: Packaging (Windows (32-bit)): th, List`1 ClientTargetPlatforms)
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, Nullable`1 StageNonMonolithic, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, Nullable`1 GeneratePatch, String DLCName, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, String Provision, String Certificate)
MainFrameActions: Packaging (Windows (32-bit)):    at BuildCookRun.SetupParams()
MainFrameActions: Packaging (Windows (32-bit)):    at BuildCookRun.ExecuteBuild()
MainFrameActions: Packaging (Windows (32-bit)):    at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error