RuntimeMeshImportExport - Import and Export runtime created static meshes using Assimp library

Could you please make a tutorial about “how to import meshes with materials applied to them into the scene” using your RuntimeImportExport plugin?

I mean I have read the documentation you have provided but it’s so unclear to me that unfortunately I wasn’t able to import my mesh with its material into the scene using your plugin.

I have a mesh that I’ve created inside 3Ds max and I applied a simple material to my mesh and I exported the mesh as a fbx format. When I import my mesh into the scene using your plugin, mesh gets imported just fine but no material applied to it even tho when I use the UE4’s default fbx importer, my mesh gets imported with its material applied to it.

I saw many people have asked the same question about importing a mesh with material applied to it but no tutorial about this subject is provided. Step by step tutorial or/and very clear explanation would be highly appreciated.