RuntimeMeshImportExport - Import and Export runtime created static meshes using Assimp library

Hi!

I’ve been having trouble with enabling physics and collisions at the same time on an imported object. Is this even possible with a procedural mesh? I guess this question is more about procedural meshes than this plugin but the problem seems to be closely related. I wonder if the solution is switching from the ProceduralMeshComponent to the RuntimeMeshComponent if I want that functionality.