Runtime skeletal mesh load

It’s been a while but figured it can’t hurt to ask…

Was there ever any issues with this for a packaged project?

I am using an external-to-the-project point which I have mounted and then load assets from that. It works great when running in the editor but when I package it (e.g., for Windows) then it no longer returns anything (always an empty array - length = 0).

Was trying to avoid the .pak system but perhaps that is the only way to go… I’m thinking this has to do with uncooked assets or something along those lines…