Runtime skeletal mesh load

It returns all asset files in a folder or subfolders, i.e. .uassets, not .wav, .mp3, etc.

And I just realized you’re looking for regular file types, not .uassets, right? In that case, you will probably need to do it C++. I think there’s a file “finder” or something like that, but I’ve never used it, I’ve only used plugins for stuff like that.

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