Runtime NoExportTypes error count exceeds 100; stoppig compilation

I have followed up the 4.24 transition guide, it helps me to solve the above issue. if anyone facing similar issue, follow this link

open your YourProjectEditor.Target.cs file and include this line
DefaultBuildSettings = BuildSettingsVersion.V2;

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

public class YourProjectEditorTarget : TargetRules
{
    public YourProjectEditorTarget( TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;
        DefaultBuildSettings = BuildSettingsVersion.V2;
 
        ExtraModuleNames.AddRange( new string[] { "YourProject" } );
    }
}

By, including this line in to Editor.Target.cs, it demands all the includes and fix all the paths by adding the subfolders.