Runtime Mesh Component

Hey, just checking in to see if v2 is any closer yet? Just curious as I’ve paused my work with RMC for the moment while I wait. I’m really interested in exploring the SMC -> RMC and Normal/Tangent calculations as these two features alone can save huge amounts of time in building meshes for RMC. I’m also hoping that v2 will solve the shadowing and nav mesh issues I raised earlier. Sorry, not trying to be pushy, just really excited for where this can go and eager to get my hands on it.