Runtime Mesh Component

I’m pretty sure there is still some sort of bug going on here. Take a look at the following screen shots. The first one shows a blueprint actor with a PMC, the second one shows a blueprint actor with an RMC. The final screen shot shows the result when both of these are placed in the level. As you can see the nav mesh is not being effected by the RMC. I’m not sure how the RMC could be registered any different that what is being done with the PMC.