Hellooo!
This sounds awesome, I was trying to make a run-time spline for growing tree roots in the last game jam and found that the collision wasn’t updating.
Would this be the solution?
my workflow so far was adding spline points and then Lerp them into position with some math to change the sizes of the tip and base etc. Looked really cool, but the collision was static from its first position,
any tips or advice would be ace of spades!
peace!