Runtime Mesh Component

I wasn’t aware of a problem with SetMeshSectionVisible, will look into that. Turning the actor hidden works, but there’s a good/bad part to that depending how often you do it. When the actor is hidden it will remove the mesh from the GPU saving vram, but if you change that visibility too frequently then you’ll continually resend the mesh data to vram.

I still expect to push a pretty good size update within probably 2 weeks, so it’s definitely still being worked on! Glad to hear it was useful!