I’m fixing up a plugin some to work with Unreal 4.25 using runtimemeshcomponent. I think it is using a old version of runtimemesh component. Since, I’m new to the component. Are some of this functions or changed deprecated? The code that I’m looking at is https://github.com/alteveer/Terrain/…rrainActor.cpp .
TerrainActor.cpp:31:26: - error: no member named ‘SetMeshSectionCollisionEnabled’ in ‘URuntimeMeshComponent’ m_TerrainMeshComponent->SetMeshSectionCollisionEnabled(0, true);
TerrainActor.cpp:39:26: - error: no member named ‘ClearAllMeshSections’ in ‘URuntimeMeshComponent’ m_TerrainMeshComponent->ClearAllMeshSections();
TerrainActor.cpp:78:28: - error: no member named ‘ClearMeshSection’ in ‘URuntimeMeshComponent’ m_TerrainMeshComponent->ClearMeshSection(it->Value);
TerrainActor.cpp:114:26: - error: no member named ‘ClearMeshSection’ in ‘URuntimeMeshComponent’ m_TerrainMeshComponent->ClearMeshSection(section);
TerrainActor.cpp:115:52: - error: no member named ‘CreateMeshSection’ in ‘URuntimeMesh’ m_TerrainMeshComponent->GetOrCreateRuntimeMesh()->CreateMeshSection(
TerrainActor.cpp:121:52: - error: no member named ‘SetSectionMaterial’ in ‘URuntimeMesh’ m_TerrainMeshComponent->GetOrCreateRuntimeMesh()->SetSectionMaterial(section, DefaultMaterial);