I’m still wondering what the sections with DualBuffer are. Anybody any idea?
template<typename VertexType0, typename VertexType1, typename IndexType>
FORCEINLINE void CreateMeshSectionDualBuffer(int32 SectionIndex, TArray<VertexType0>& InVertices0, TArray<VertexType1>& InVertices1, TArray<IndexType>& InTriangles, bool bCreateCollision = false,
EUpdateFrequency UpdateFrequency = EUpdateFrequency::Average, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)