Runtime Mesh Component

I’m still wondering what the sections with DualBuffer are. Anybody any idea?


    template<typename VertexType0, typename VertexType1, typename IndexType>
    FORCEINLINE void CreateMeshSectionDualBuffer(int32 SectionIndex, TArray<VertexType0>& InVertices0, TArray<VertexType1>& InVertices1, TArray<IndexType>& InTriangles, bool bCreateCollision = false,
        EUpdateFrequency UpdateFrequency = EUpdateFrequency::Average, ESectionUpdateFlags UpdateFlags = ESectionUpdateFlags::None)