Runtime Mesh Component

Hey, will take a look at that. Always forget about UBT hiding some stuff like that.

Both current versions should I think but I haven’t tested it in a while.

Currently, no it’s not. This is something I want to add but it’s not trivial and right now also isn’t possible. I tried a few months back to get Epic to accept a couple very minor engine changes that would allow it but unfortunately they rejected them. Here’s the PR if you’d like to see more info on that.
https://github.com/EpicGames/UnrealEngine/pull/4125