Runtime Mesh Component

I can add editor only conditions to just log an error and bail instead of assert crashing here later on tonight, that will let you in to edit it without crashing.

Worth of your other question with the octree-database, it’s not easy to stream large binary data in ue4’s networking from everything I’ve seen. If you’re around the Unreal Slackers chat you can find me, I’m working on things that might be somewhat similar to what you’re wanting.

Also, while I don’t really use BP functions for the RMC/PMC the PMC was updated not too long ago to use LinearColors in BP saying that the regular color didn’t work so I stuck with that in the RMC.