Hello everyone! So I said I’d have more of an update for you soon, and today would be that day!
As of a few minutes ago Version 3 was pushed to a separate branch in the GitHub repo. It is expected that there’s going to be bugs in this, so I wouldn’t recommend jumping to it for a critical project. It is a 100% rewrite of the core component, and brings a few major changes to how it fundamentally works. I’ll be updating the examples project/wiki as I have some time.
There are several breaking changes in this version, and several deprecated functions. the Readme on the GH repo has more information on what has changed.
For right now the RMC will only have collision cooked correctly in packaged games if it is set to async mode due to an apparent engine bug.
I will be closing all outstanding issues/prs on the GH repo. I thank all of you that have reported issues or submitted things, but as this is a total rewrite nearly none of it will directly apply to this version. If you find problems, or have suggestions, as always feel free to post them to the GH issue tracker.
You can check out V3 beta here: https://github.com//RuntimeMeshComponent/tree/Version3Dev