Vertex_Soup
(Vertex_Soup)
November 29, 2017, 5:28pm
385
duke22:
Well the plugin does what I need it to do right now, except you can’t edit parameters in any of the created actors. UE4 drives me up the wall sometimes. Everything is a component with an actor wrapper (that has the problems I mentioned) but if you’re doing things programmatically this doesn’t matter. You can create the following 2D shapes, will fill and stroke:
Circle
NGon
Rectangle
Square
There’s also a generic polygon in the works but I haven’t tested it thoroughly. I’m using this in an active project so it will get updated often. I’ll give it it’s own post when this parameter business is fixed.
GitHub - GeorgeR/MeshShapes: Procedurally generated shapes in UE4 using RuntimeMeshComponent
Thank you @duke22 this is very nice! I was about to implement shape drawing in Slate widget but I might use this as it is much more simple solution that offer more benefits!