Runtime Mesh Component keeps shooting my (test-)project: when I dublicate a blueprint containing RTM and then doubleclick to open the blueprint, the engine crashes with this report:
"Assertion failed: Vertices.Num() > 0 && ‘Vertices length must not be 0.’ [File:C:…\Documents\Unreal Projects\ULNExample\Plugins\RuntimeMeshComponent_v1.0\Source\
KERNELBASE
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_RuntimeMeshComponent!URuntimeMeshComponent::CreateMeshSection() [c:…\documents\unreal projects\ulnexample\plugins\runtimemeshcomponent_v1.0\source\private\runtimemeshcomponent.cpp:850]
UE4Editor_RuntimeMeshComponent!URuntimeMeshComponent::CreateMeshSection_Blueprint() [c:…\documents\unreal projects\ulnexample\plugins\runtimemeshcomponent_v1.0\source\private\runtimemeshcomponent.cpp:948]
UE4Editor_RuntimeMeshComponent!URuntimeMeshComponent::execCreateMeshSection_Blueprint() [c:…\documents\unreal projects\ulnexample\plugins\runtimemeshcomponent_v1.0\source\public\runtimemeshcomponent.h:62]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
After restarting, the blueprint is gone from the content browser, even though the files are still in the project folders.