Runtime Mesh Component

Hey there.
Trying to use the RuntimeMesh with Outliner in Materials - UE Marketplace. This material uses CustomDepth (Render CustomDepth Pass / CustomDepth Stencil Value) to create the outline. It is working with the RuntimeMesh as long as the RuntimeMesh is not fully Occluded (The ProceduralMeshComponent has issues as well, behaves even weirder than RuntimeMesh).

Screenshots out of Editor, not playing.
Blue Outline = StaticMeshComponent
Green Outline = RuntimeMeshComponent

Partially Occluded:
PartiallyOccluded.png

Occluded but RuntimeMesh (Actor) still selected:
OccludedSelcted.png

Occluded, RuntimeMesh not selected:
OccludedNotSelected.png

Maybe this is related to the issue of Dustums:

You can also check this by using the render options with the editor viewport:

A related thread for ProcedualMesh: Render Custom Procedure Depth Doesn't Work - Rendering - Epic Developer Community Forums

Regards