Migrated my project from 4.15 to 4.17.1 and there are many errors. Many of which are already listed in the pull request on the github repo for this. I was able to work through most of them except this one -
1>D:\GameDesign\UE_4.17\Engine\Source\Runtime\CoreUObject\Public\UObject/Class.h(655): error C2280: ‘FRuntimeMeshComponentPrePhysicsTickFunction &FRuntimeMeshComponentPrePhysicsTickFunction::operator =(const FRuntimeMeshComponentPrePhysicsTickFunction &)’: attempting to reference a deleted function
1>D:\GameDesign\KoreShanty-4.17\Plugins\RuntimeMeshComponent_v2.0\Source\RuntimeMeshComponent\Public\RuntimeMeshComponent.h(69): note: compiler has generated ‘FRuntimeMeshComponentPrePhysicsTickFunction::operator =’ here
1>D:\GameDesign\UE_4.17\Engine\Source\Runtime\CoreUObject\Public\UObject/Class.h(990): note: see reference to function template instantiation ‘bool CopyOrNot<CPPSTRUCT>(CPPSTRUCT *,const CPPSTRUCT *,int32)’ being compiled
Any ideas how I can fix this?