Runtime Mesh Component

Migrated my project from 4.15 to 4.17.1 and there are many errors. Many of which are already listed in the pull request on the github repo for this. I was able to work through most of them except this one -

1>D:\GameDesign\UE_4.17\Engine\Source\Runtime\CoreUObject\Public\UObject/Class.h(655): error C2280: ‘FRuntimeMeshComponentPrePhysicsTickFunction &FRuntimeMeshComponentPrePhysicsTickFunction::operator =(const FRuntimeMeshComponentPrePhysicsTickFunction &)’: attempting to reference a deleted function
1>D:\GameDesign\KoreShanty-4.17\Plugins\RuntimeMeshComponent_v2.0\Source\RuntimeMeshComponent\Public\RuntimeMeshComponent.h(69): note: compiler has generated ‘FRuntimeMeshComponentPrePhysicsTickFunction::operator =’ here
1>D:\GameDesign\UE_4.17\Engine\Source\Runtime\CoreUObject\Public\UObject/Class.h(990): note: see reference to function template instantiation ‘bool CopyOrNot<CPPSTRUCT>(CPPSTRUCT *,const CPPSTRUCT *,int32)’ being compiled

Any ideas how I can fix this?