Runtime Mesh Component

Hy All :slight_smile:

I use the RuntimeMesh component in my construction script.

I have a blueprint actor, which is dinamically add runtimemesh components and generate their sections.
My question is:
The contsruction script is always regenerate the RuntimeMesh component sections each time even so when the section datas and everything else is the same(not changed between 2 compiles)?

The expected behavior is, if I don’t change anything in the blueprint actor’s variables then it shouldn’t need to regenerate the runtimemesh component’s sections.

Only generate it when I edited the blueprint actor in the editor, but after I saved the level with the generated sections and reload the level then I want to use the saved state. The problem is when a level is loaded then the construction script is run and as I can see it regenerate the runtimemesh components too but the previously generation and the new is the same. In this case the runtime mesh component should be recognize that the generation result is the same and shouldn’t be executed.

Is there any solution for this?
Loading a level take a lot of time.