I’m trying out the 4.16 plugin, but I’m having weird results when attempting to get collision up and running.
My goal is have the player generate the procedural mesh at runtime and when they are finished, allow them to interact with the mesh (grabbing, throwing, etc.) and have it simulate physics. My attempts at this:
1.) Create a simple box mesh and use ‘add collision convex mesh’ exactly like in your example template. The box falls extremely quickly then bounces into the stratosphere. No idea why.
2.) Create a simple box mesh and use ‘set mesh collision section’ and ‘set mesh section collision enabled’ currently has no effect. The object falls right through the floor.
Could this be a problem with the 4.16 update? Any help would be appreciated.
And thanks for the awesome work on the plugin! Cheers to all the hard work.