Runtime Mesh Component

Well that’s good it works, but hilarious that it worked after that…

There are ways to read it in c++, BP on the other hand is severely limited. That’s something I want to look into for v3 but that might be a while. As for sections sharing triangles, what are you trying to do? Multiple sections within one RMC use the same vertices? partial sharing between sections in the same RMC? Or sharing mesh data between multiple RMCs? The last one there is coming in v3, and is part of the core so it’ll be ready relatively quickly hopefully, the other 2 I’m not sure I’d want to try to support unless there was a really good case, the first one wouldn’t be too bad, the second would be interesting to near impossible.