Downloaded the 4.16 plugin, all seems to be working great. Quick couple of questions, wondering if anyone knows about either…
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Converting from a RMC mesh to a Static Mesh. I saw in the notes this should be possible, “RMC -> SMC in editor. (new)” but cannot figure out how to actually hook this up in blueprints. Had a quick look in the docs and didn’t see much.
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Updating an instance of a RMC, being used as a component inside a blueprint, from an existing RMC. For example, I have a RMC instance as part of an actor blueprint. I want to update this existing component at runtime, but currently cannot as far as I can tell. If using normal static meshes, I can just call Set Static Mesh, but can find no comparable for either the existing UE4 procedural mesh component or the RMC. Ideally I’d like to be able to call Set RMC Mesh and pass in an existing RMC, the result from a slice operation for example.
Thoughts?