Runtime Mesh Component

I’m trying to remember what caused it, as I think if you did one specific thing without changes in the RMC it would shut up.

As for V3. the core is very stable, but it’s not feature complete,or technically even feature parity of v2. The public interface has changed, but if you only ever use the basics (create/update/clear) then it hasn’t changed a whole lot and there’s deprecated functions to ease the transition.If you accessed the sections directly, and some of the collision stuff has changed and there’s not a good way to wrap some of that. They’re all changes that would be easy to update for, but it’s still technically got breaking changes. My hope is to set in on v3 here in about 2 weeks (this week is ECGC and end of course exams and stuff so it’s super hectic) so it’s still likely 4 weeks out to a usable version that I’ll start sharing (that won’t be feature complete or the final version obviously but I’ll let people start testing it that want to)

I might be willing to share a subset of it earlier but that’s still likely 2 weeks.