Runtime Mesh Component

Hi,

I’m using the plugin through it’s sources. The integration into my project works fine for about 3 months. Basically I’m using it to import user data at runtime from files (FBX, SKP, …). I have to mention that I’m using only the C++ API.

Since yesterday, I switched from the 4.14.3 version of the engine to the 4.15 version. Since then, when I load user data, no geometry appears on the screen. I checked on my code, everything seems fine.

The fun fact is that I made a BP creating a RMC and fill it with a simple quad (two triangles). That worked, when I hit play, the quad appears on the screen.

I stepped into the code, it seems that both my code and the BP I created enters the same methods …

Any idea on what changed in 4.15 that may cause this issue ?