Runtime Mesh Component

Hey any chance of getting an example using the Convex collision? I’m trying to take a couple faces from a RMC that is using complex collision and convert it to a piece that uses the same verts but now has convex collision. I’m doing this with the hope of applying physics.

I’ve set the bUseComplexAsSimpleCollision = false;
I’ve also set the component SetMobility(EComponentMobility::Movable);

After I build a list of vertices I RuntimeMesh->AddCollisionConvexMesh(Vertices);

Yet when I load in the level and set this in motion by scaling the component (to test), I don’t see any collision in the view options, but I do see the visible mesh of the RMC scale.