Yeah, unfortunately the current example project uses the github plugin directly, which means it needs VS to build the project. I’ve been slowly working on upgraded docs but this obviously doesn’t help much right now.
You can use blueprint only. Almost everything is exposed to BP. If you want to message me in the UE4 Discord and I can help directly and far quicker than here. Fundamentally it works much like the ProceduralMeshComponent which doesn’t have great documentation either though.