Just came across an Editor Crash related to CopyRuntimeMeshFromStaticMeshComponent Blueprint Node.
I run the node within the construction script. When the Input StaticMeshComp is empty the editor crashes.
Access violation - code c0000005 (first/second chance not available)
UE4Editor_RuntimeMeshComponent!URuntimeMeshLibrary::CopyRuntimeMeshFromStaticMeshComponent() [d:\build++portal+main+full\sync\localbuilds\plugintemp\hostproject\plugins\runtimemeshcomponent\source\runtimemeshcomponent\private\runtimemeshlibrary.cpp:470]
UE4Editor_RuntimeMeshComponent!URuntimeMeshLibrary::execCopyRuntimeMeshFromStaticMeshComponent() [d:\build++portal+main+full\sync\localbuilds\plugintemp\hostproject\plugins\runtimemeshcomponent\source\runtimemeshcomponent\public\runtimemeshlibrary.h:14]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4474]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:700]
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2139]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:925]
regards