Runtime Mesh Component

Hey, I just updated the Examples to UE4.13 and RMC v2.0. This is just for a temporary solution until I get the new examples project done. You can find that here: /tag/v2.0

Unfortunately, creating a static mesh component requires some editor only modules that can’t be linked into a package game. Out of curiosity, why is it you’re wanting to convert them to a static mesh? What files are you talkinga bout sharing between the server/client? If you really don’t care about bandwidth, probably the easiest way is to stay within the RMC and use the SerializeRMC() or SerializeRMCSection() functions. With those you setup an FArchive to either load or save and just call that function (it loads/saves based on what the FArchive is setup to do) So you could probably just to a memory archive, serialize it to that, send the data across and feed the archive back into the RMC on the other side. It’s not going to be light on bandwidth but within a LAN you’re probably OK.