Hey, sorry about the late response. I actually didn’t get a notification when you posted this. I’m not sure what would cause that… Would you be willing to send me some more details about how you did this and I’ll try to get it fixed! I actually tested that using SMC converted meshes… so not sure why it would be doing that. I’m also around the UE4 Discord if that’s easier.
Thanks! Glad it’s been useful! Assuming it’s not Assimp, the two primary culprits for something like that is first collision, and secondly if you’re using the RMC’s utility to calculate normals/tangents. Collision will hitch with large meshes due to cooking. The normal/tangent calculator is exponentially slower for large meshes, which will be fixed soon. Are you using one or both of those?