Hey, I always get this error when I try to get a spreadsheet from google sheets.
This is my code:
Hello @ImGreenWolf ,
Looks like itās just not able to parse the spreadsheet effectively. Can you link me to your spreadsheet?
Sure thing, Hardpoints - Google Sheets
Thank you for your quick response.
I modified the sheet a bit, and it works. But the for some reason the original didnāt work.
Could you tell me what could be the causes of it failing because of a spreadsheet?
Hello again ImGreenWolf, thank you for the link!
The issue is here. Totally blank rows between data points arenāt supported. Blank cells are supported as long as the row has a key. Blank rows after the last data point are fine, though! Could the data below be moved to a separate tab?
MultiCannon
Cannon
ChainGun
FlakCannon
AegistPDC
LRM
SRM
MRM
In any case, this is the original spreadsheet. ShipBuilder Raw Imports - Google Sheets
And now, whenever I open the blueprint containing the update array from csv or google sheet node, my editor crashes, without even compiling or starting the game. I just open the blueprint editor and it crashesā¦
I donāt know why it would be different, itās the one you linked me.
I would doubt that the plugin itself would be causing an editor crash because it only has runtime code, but if you can send me the call stack when your editor crashes maybe I can help you figure out why.
Heads up everyone, the Maui update is coming very soon, likely within two weeks.
The big feature for this update is, of course, the long-requested Write to Sheets.
Itās been a long time coming and was difficult to make work, but it is indeed working and Iām just finishing up with polish for it and adding documentation.
I will be raising the price to $19.99 for this update, so if you havenāt bought in yet do it before the update goes live to lock in the $14.99 price!
Update now live! For those upgrading from a previous version, please see this part of the documentation.
Runtime DataTable Changelog:
ā 4.27.4 ā
easyCSV Changelog:
Hey Jared, seems like the last update broke something
All projects with RDT are now showing this error on launch:
The plugin is definitely updated and installed on both 4.26 and 4.27. Any idea how to fix this? After I select āNoā, it suggests that I can disable the plugin and launch the project, but Iām afraid it might mess up existing RDT nodes/actors.
Sorry about that! Looks like Epic didnāt include the redirector files when packaging the plugin for the marketplace download. Iām going to try to work that out with them, but in the meantime you can fix it with this part of the documentation.
The redirects are now in the pluginās marketplace download! So now the only thing that must be done on the customerās end is to edit the plugin name in the uproject file. A step by step instruction for how to do this is at the link in the post above!
Hello! I am pretty new to blueprints, so sorry in advance if I do not know certain terms and such. I also do not think this is the right place for this question, but I am not sure where to put it. Is it possible to update a data table with x, y (player position) and t (time) coordinates during runtime using this plugin? I can post the code that I used in my previous attempt to update the data table without the plugin, but because unreal engine says I am a new user, I would have to post 4 different times (new users can only post one form of media).
I am not trying to import from google sheets or csv to table, which is why I am unsure if this is the right post to ask this question.
Hey tweetyfor3ver,
Iām not sure exactly what is is youāre trying to accomplish. Maybe some visuals would help. If you need to post multiple times, then go for it.
Great plugin. Iāve noticed similar plugins are also not supported for linux packaging, is there something in particular that makes this difficult to work with linux?