Hi yogisenpai,
enums are serialized internally by unreal as unit8, so there’s no way to serialize it as a string. You could work around this however by adding another struct member of type string and use “enum to string” in blueprints or the UEnum ptr in C++ to keep track of that separately.
Can you paste the logs for the error you’re seeing? I can’t read it in the screenshot. Thanks!
-Jared