Hi everyone,
I have installed runtime datatable as a plugin (in the plugin folder of the project) and only use the blueprint nodes to use it.
When compiling the game, I have an error after the second time it compiles which makes it fail.
LogModuleManager: Warning: ModuleManager: Unable to load module 'RuntimeDataTable' - 0 instances of that module name found.
LogModuleManager: Warning: ModuleManager: Unable to load module 'easyCSV' - 0 instances of that module name found.
For info, this is the command line I use to compile for Android
C:\Epic\4.27.2-release\Engine\Build\BatchFiles\RunUAT.bat -ScriptsForProject="C:\Users\Flash\AppData\Local\Jenkins\.jenkins\workspace\Game_Main_Pipeline\Game\Game.uproject" BuildCookRun -nocompileeditor -nop4 -project="C:\Users\Flash\AppData\Local\Jenkins\.jenkins\workspace\Game_Main_Pipeline\Game\Game.uproject" -cook -stage -archive -archivedirectory="C:\Users\Flash\AppData\Local\Jenkins\.jenkins\workspace\Game_Main_Pipeline\Packages\Client" -package -ue4exe="C:\Epic\4.27.2-release\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -ddc=DerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -target=Game -clientconfig=DebugGame -utf8output -compile
As I have the error only with Jenkins, to make it compile again I have to remove all files to compile from scratch. Any idea what I did wrong here?