That’s super weird, could have sworn that the EULA mentioned that whatever scripting language you make needs to be free of charge. Regardless, I don’t have the time to support it in such a way where it’s worth to be paid for as that will also include the expectation for future/continuous support which I can’t guarantee. Reason why it’s open source is so people could make any additions and fixes to what I’ve made.
I’ve fixed the creation & deletion of variables, local variables, functions & function parameters. These changes are applies to the 4.24 and the master branch(4.25). Most future changes, if possible, will be done using one version prior to the latest supported version.
4.24 and up have more function and variable stuff fixed. I’ve also added external function calls. So you can have different scripts communicate with eachother, assuming you have the actor reference of the script.
Hi,
Thank you for making this source available.
I’ve been looking for something like this for a while now.
Will this build on Unreal 5.0?