RunOnServer event not being hit on Server

Weird. Get this. I did what you suggested. But I found this


Screenshot 2025-03-10 at 12.03.59 PM
Inside BP_Board, GetPlayerPawn returns null. I’m assuming that’s not normal right? So maybe my Pawn is set up incorrectly in the game and that’s why the server cannot communicate with the BP_Board or the Pawn?



If I get my Player Pawn from the level, where I created it, using a tag this is what I see. It gets the BP_PlayerPawn0 which is correct, but it does not have an owner either! So maybe I’m not associating my player pawn with my player controller?