Hello.
I have an issue with replicating. I’ve created an actor with some simple mesh. I want to destroy it when a player interacts with it. this is my code.
The server destroys the actor just fine and it’s removed on the client-side aswell. But when the client interacts with the actor, nothing… The DestroyServer never gets called. I’ve checked every checkbox with the word “Replicate” on it. I’m all out of ideas. ![]()
I’ve red something about some ownership and stuff but I havnt been able to change the owner, or I’m doing it wrong.
The mesh is not spawned it’s placed in the world (drag and drop) if this is at any help.
/Tobias
