I found a Solution:
FGraphEventRef Task = FFunctionGraphTask::CreateAndDispatchWhenReady([&]()
{
//Put Stuff for GameThread here
}, TStatId(), NULL, ENamedThreads::GameThread);
I found a Solution:
FGraphEventRef Task = FFunctionGraphTask::CreateAndDispatchWhenReady([&]()
{
//Put Stuff for GameThread here
}, TStatId(), NULL, ENamedThreads::GameThread);