Run Custom Event of other BP via Widget Button?

  • the UI Manager actor that creates and references the widget - this variable is important:

You can right click any pin and promote it. You can then use that reference to manipulate an object.

  • test actor:

image

  • each level has a Level Blueprint that can directly reference actors in the scene:

  • Since we have both references in one place now:

Whenever a button is pressed in the UI Manager’s widget, we fire an event in a test actor.


There’s no other script, this is not necessary for example: