- the UI Manager actor that creates and references the widget - this variable is important:
You can right click any pin and promote it. You can then use that reference to manipulate an object.
- test actor:

- each level has a Level Blueprint that can directly reference actors in the scene:
- Since we have both references in one place now:
Whenever a button is pressed in the UI Manager’s widget, we fire an event in a test actor.
There’s no other script, this is not necessary for example:


