Does anyone know if this is even doable in C++? Is it an engine limitation, do I need to put child actors, components, static meshes, or procedural meshes in some arcane order? Maybe go get some chicken bones and dice?
Does anyone know if this is even doable in C++? Is it an engine limitation, do I need to put child actors, components, static meshes, or procedural meshes in some arcane order? Maybe go get some chicken bones and dice?